Blue Planet v2 Character Sheet


Character Description:

Name:
Age:
Gender:
Species:
Height:
Weight:
Stature:
Complexion:
Eye Color:
Hair Color:
Hair style:
Special:
Chips:

Character Profile:

Goal:
Motivation:
Attitude:
Player's Choice:
Role:

Training Packages:

Origin:
Background:
Professional 1
Professional 2
Professional 3

Wounds:

Minor Wounds

Sustained minor wounds: Penalty from minor wounds:

Serious Wounds

Sustained serious wounds: Penalty from serious wounds:

Stun roll for sustained serious wound (Will roll at -2 penalty):
Stun roll results:
-- Fail by 5 or more: lose consciousness, -2 cumulative penalty
-- Fail by 4 or less: incapacitated (no rolls, only crawl, etc.), -2 cumulative penalty
-- Succeed: continue acting with -2 cumulative penalty
-- Characters with serious wounds cannot sprint

Critical Wounds

Sustained critical wounds: Penalty from critical wounds:

Trauma roll for sustained critical wound (Fitness roll at -3 penalty):
Trauma roll results:
-- Fail by 5 or more: the wound is instantly lethal, no need for stun roll
-- Fail by 4 or less: the wound is lethal, the character is dying, proceed with stun roll
-- Succeed: the wound is not lethal, proceed with stun roll
Stun roll for sustained critical wound (Will roll at -3 penalty):
Stun roll results:
-- Fail by 5 or more: lose consciousness, -3 cumulative penalty
-- Fail by 4 or less: incapacitated (no rolls, only crawl, etc.), -3 cumulative penalty
-- Succeed: continue acting with -3 cumulative penalty
-- Characters with critical wounds can only walk or crawl

Total penalties from suffered wounds:

Primary attributes:

Base    Mod.   Total
Build:
Fitness:
Agility:
Dexterity:
Awareness:
-- Chemical:
-- Hearing:
-- Intuition:
-- Touch:
-- Vision:
Intellect:
Presence:
Will:

Derived attributes:

Base    Mod.   Total
Endurance:
Reflexes:
Strength:
Toughness:

Movement rates:

Crawl (m/action):
Scramble (m/action):
Sprint (m/action):
Swimming (m/action):
Jumping:
-- Vertical (cm):
-- Standing (cm):
-- Running (m):

Skills:

Administration:
Bureaucracy
Economics
Law
Management

Agriculture:
Animal Husbandry
Aquaculture
Farming
Hydroponics

Athletics:
Aquatics
Archery
Freefall
Gymnastics
Parachuting
Physical Training
Sports
Throwing

Close Combat:
Armed Combat
Unarmed Combat

Command:
Leadership
Logistics
Strategy
Tactics

Communication:
Language 1
Language 2
Language 3
Negotiation
Oration
Persuasion
Writing

Culture:
Culture, Cetatean
Culture, Colonial
Culture, Earth
Culture, GEO
Culture, Incorporate
Culture, Military
Culture, Native
Culture, Spacer
Culture, Street

Fine Arts:
Acting
Artisan
Dance
Music
Painting
Photography
Sculpture

Firearms:
Handguns
Longarms

Human Sciences:
Anthropology
Archeology
History
Politics
Theology

Life Sciences:
Biochemistry
Botany
Genetics
Zoology

Medicine:
First Aid
Forensic
General Medicine
Pharmacology
Psychology
Surgery
Veterinary Medicine

Military Weapons:
Gunnery
Heavy Weapons

Physical Sciences:
Astronomy
Chemistry
Geology
Meteorology
Physics

Stealth:
Hiding
Shadowing
Sneaking

Subterfuge:
Bribery
Disguise
Fast-Talk
Forgery
Lockpicking
Sleight-of-hand

Survival:
Fishing
Foraging
Mountaineering
Navigation
Orienteering
Tracking

Tech:
Computers
Damage Control
Demolitions
Electronics
Mechanics
Remote Operation

Vehicles:
Driving
Piloting
Sailing


Biomods:

Biomod name, biomod description


Weapons:

Weapon name, weapon description


Armor:

Armor name, armor description


Gear:

Gear name, gear description

Residence:

Employer:

Finances:

Resources:

Friends and contacts:

Family:

Profile details: