| Name: | |
| Age: | |
| Gender: | |
| Species: | |
| Height: | |
| Weight: | |
| Stature: | |
| Complexion: | |
| Eye Color: | |
| Hair Color: | |
| Hair style: | |
| Special: | |
| Chips: |
| Goal: | |
| Motivation: | |
| Attitude: | |
| Player's Choice: | |
| Role: |
| Origin: | |
| Background: | |
| Professional 1 | |
| Professional 2 | |
| Professional 3 |
| Sustained minor wounds: | Penalty from minor wounds: |
| Sustained serious wounds: | Penalty from serious wounds: |
| Stun roll for sustained serious wound (Will roll at -2 penalty): | |
|
Stun roll results: -- Fail by 5 or more: lose consciousness, -2 cumulative penalty -- Fail by 4 or less: incapacitated (no rolls, only crawl, etc.), -2 cumulative penalty -- Succeed: continue acting with -2 cumulative penalty -- Characters with serious wounds cannot sprint |
|
| Sustained critical wounds: | Penalty from critical wounds: |
| Trauma roll for sustained critical wound (Fitness roll at -3 penalty): | |
|
Trauma roll results: -- Fail by 5 or more: the wound is instantly lethal, no need for stun roll -- Fail by 4 or less: the wound is lethal, the character is dying, proceed with stun roll -- Succeed: the wound is not lethal, proceed with stun roll |
|
| Stun roll for sustained critical wound (Will roll at -3 penalty): | |
|
Stun roll results: -- Fail by 5 or more: lose consciousness, -3 cumulative penalty -- Fail by 4 or less: incapacitated (no rolls, only crawl, etc.), -3 cumulative penalty -- Succeed: continue acting with -3 cumulative penalty -- Characters with critical wounds can only walk or crawl |
|
Total penalties from suffered wounds: |
|
| Base Mod. Total | |
| Build: | |
| Fitness: | |
| Agility: | |
| Dexterity: | |
| Awareness: | |
| -- Chemical: | |
| -- Hearing: | |
| -- Intuition: | |
| -- Touch: | |
| -- Vision: | |
| Intellect: | |
| Presence: | |
| Will: |
| Base Mod. Total | |
| Endurance: | |
| Reflexes: | |
| Strength: | |
| Toughness: |
| Crawl (m/action): | |
| Scramble (m/action): | |
| Sprint (m/action): | |
| Swimming (m/action): | |
| Jumping: | |
| -- Vertical (cm): | |
| -- Standing (cm): | |
| -- Running (m): |
| Administration: | |
| Bureaucracy | |
| Economics | |
| Law | |
| Management |
| Agriculture: | |
| Animal Husbandry | |
| Aquaculture | |
| Farming | |
| Hydroponics |
| Athletics: | |
| Aquatics | |
| Archery | |
| Freefall | |
| Gymnastics | |
| Parachuting | |
| Physical Training | |
| Sports | |
| Throwing |
| Close Combat: | |
| Armed Combat | |
| Unarmed Combat |
| Command: | |
| Leadership | |
| Logistics | |
| Strategy | |
| Tactics |
| Communication: | |
| Language 1 | |
| Language 2 | |
| Language 3 | |
| Negotiation | |
| Oration | |
| Persuasion | |
| Writing |
| Culture: | |
| Culture, Cetatean | |
| Culture, Colonial | |
| Culture, Earth | |
| Culture, GEO | |
| Culture, Incorporate | |
| Culture, Military | |
| Culture, Native | |
| Culture, Spacer | |
| Culture, Street |
| Fine Arts: | |
| Acting | |
| Artisan | |
| Dance | |
| Music | |
| Painting | |
| Photography | |
| Sculpture |
| Firearms: | |
| Handguns | |
| Longarms |
| Human Sciences: | |
| Anthropology | |
| Archeology | |
| History | |
| Politics | |
| Theology |
| Life Sciences: | |
| Biochemistry | |
| Botany | |
| Genetics | |
| Zoology |
| Medicine: | |
| First Aid | |
| Forensic | |
| General Medicine | |
| Pharmacology | |
| Psychology | |
| Surgery | |
| Veterinary Medicine |
| Military Weapons: | |
| Gunnery | |
| Heavy Weapons |
| Physical Sciences: | |
| Astronomy | |
| Chemistry | |
| Geology | |
| Meteorology | |
| Physics |
| Stealth: | |
| Hiding | |
| Shadowing | |
| Sneaking |
| Subterfuge: | |
| Bribery | |
| Disguise | |
| Fast-Talk | |
| Forgery | |
| Lockpicking | |
| Sleight-of-hand |
| Survival: | |
| Fishing | |
| Foraging | |
| Mountaineering | |
| Navigation | |
| Orienteering | |
| Tracking |
| Tech: | |
| Computers | |
| Damage Control | |
| Demolitions | |
| Electronics | |
| Mechanics | |
| Remote Operation |
| Vehicles: | |
| Driving | |
| Piloting | |
| Sailing |